The Framework
The Challenge
Everything you need to make an exact 119. The rules are tight. The creativity is entirely yours.
The Flash Card
Non-Negotiables. If you follow these, you've made a 119.
Runtime
Exactly 119:00. Not a second more, not a second less.
Clocks
Visible in every single frame.
Marty
Has a missing watch. Constantly checks a bare wrist. Tanline visible.
Anomaly 1
At Tᵣ = 88:00 (Tₑ = 31:00) — clocks visibly slow.
Anomaly 2
In Act 3 at the watch reveal (Tₑ ≈ 107:00) — clocks visibly speed up.
Intermission
Exactly 119 seconds, audio-only. Marty has gone to pee. Offscreen peeing sounds. Muzak.
Awkward overhang
World clocks hit 0:00 at 117 minutes. Marty's watch has 2 minutes left. Comedy.
Final smash
Smash cut to black at exactly 119:00. Title card: Runtime: 119 Minutes.
What This Means in Practice
Runtime
Your finished film must run 119 minutes on the dot. The story itself is about runtime, so hitting that exact number is the punchline.
Clocks on Screen
Every single frame must have a clock visible. It can be subtle (a wristwatch, a wall clock, a phone screen) or bold (a massive countdown). But it must always be there. The audience should subconsciously track the ticking runtime.
Marty and His Missing Watch
Marty is the key human element. He's obsessed with time, but missing his watch. He constantly checks his bare wrist, sees the tanline, gets frustrated. Other characters tease him: "Hair past a freckle?" He's always right. Nobody believes him until the end.
The Two Anomalies
At 88:00 remaining, the clocks visibly slow — characters panic, then dismiss it. In Act 3 when the Time Traveler reveals Marty's stolen watch, the clocks speed up. Both anomalies cancel each other out, causing the world clocks to hit 0:00 at 117 real minutes — even though Marty's watch is correct.
The Intermission
At the midpoint, Marty runs off to pee. The other characters stand around awkwardly. For 119 seconds: loud offscreen peeing sounds, awkward silence, cheesy muzak faintly in the background. Marty returns refreshed. The movie continues as if nothing happened.
The Awkward Extra 2 Minutes
At the climax, the world clocks hit 0:00 at 117 minutes. Everyone closes their eyes as if the movie is over. But Marty's watch still shows 2 minutes. He tries to convince them. It is awkward, painful, and funny. Then his watch ticks to 0:00.
The Math
Let Tₑ = elapsed runtime (starts at 0:00 → 119:00)
Let Tᵣ = remaining runtime (starts at 119:00 → 0:00)
Tᵣ = 119:00 − Tₑ
Anomaly 1 (clocks slow)
Tᵣ = 88:00
Tₑ = 31:00
Early Act II
Intermission start
Tᵣ = 59:30
Tₑ = 59:30
Dead centre
Intermission end
Tᵣ = 57:31
Tₑ = 61:29
+119 seconds
Anomaly 2 (clocks race)
Tᵣ = 12:00
Tₑ = 107:00
Late Act III
Story "ends"
Tᵣ = 02:00
Tₑ = 117:00
Awkward overhang begins
Smash cut
Tᵣ = 00:00
Tₑ = 119:00
Film ends
Master Cue Sheet
The editor's spine.
00:00
Open
Tᵣ = 119:00. First in-world clock visible within 00:15.
31:00
Anomaly 1
Clocks drag. End effect by ~35:00 so the audience feels it without losing calibration.
59:30–61:29
Intermission
119 seconds, sound only. Clocks may be shown frozen/obscured — but if visible, they must obey Tᵣ.
90:00±
Dark night
Runway to the watch reveal.
107:00
Anomaly 2
Clocks race. Resolve by ~111:00 so the last stretch breathes.
117:00
Story ends
Tᵣ = 02:00. Hold the awkward extra two minutes — lean into comedy/unease.
119:00
Smash cut
Black. On the tick.
Continuity Rules
To avoid death by QC.
1.
Every scene shows a clock — diegetic prop, watch, wall board, HUD, phone lock screen, dashboard, oven, bedside radio, etc.
2.
Clocks must read Tᵣ (counting down to 0). Prep a lookup card by location so seconds don't drift between angles.
3.
Anomaly depiction — slow pass: shutter drags, second-hands hesitate; fast pass: jump-cuts inside single moves, second-hands tick in 2–3s bites. Land on truthful Tᵣ after the anomaly.
4.
Intermission: exactly 119.0s on the timeline. Put a burn-in timer during post to lock it before you turn it off.
5.
No "119:01." If runtime creeps long, trim from interstitial breath before 117:00 — never the final two-minute gag.
How To Make Your Own 119
01
Choose a style/genre
Comedy, horror, western, anime, musical — all work.
02
Follow the Flash Card rules
They are the bones. Everything else is yours.
03
Build your own beats
We provide a sample scene map, but riff on it.
04
Have fun with Marty
His watch obsession, nervous tick, and frustration are the comedy engine.
05
Design your clocks
Analog, digital, sci-fi, chalk drawings — doesn't matter. But they must always be on screen.
06
Stick the landing
Your film must hit 119 minutes exactly, no exceptions.
119 Minutes — A Public Domain Challenge
Runtime doesn't lie.